Stitch Documentation

This is the online documentation for the Stitch plug-in. Click on a topic [+] to show its detailed contents.

+ Installation and Licensing

If Maya is currently running close all instances of it before running any plug-in installer. You also need Administrator privileges in order to install the plug-in properly.

MacOS X

Download the MacOS X version and double-click the disk image to mount it. Double-click the installer package and follow its instructions.

Windows

Download the Windows version. Double-click the executable to start the installer and follow its instructions.

Start Maya and load the plug-in via the Plug-in Manager. The Plug-in Manager can be found under Window > Settings/Preferences > Plug-in Manager. Find the plug-in from the list and check both Load and Auto Load. The plug-ins from ticket01 are usually on the end of the list so you may need to scroll all the way down to find them.

When the plug-in is loaded for the first time a dialog will come up asking you to enter your license in order to activate the plug-in. The license data always starts with a line of clear text that states the licensee’s name, the company (optional), the licensee’s email, the product the license is for and a date that tells you when the maintenance is over. After that there are some lines of code.

Clear the activation window and copy all of the license, starting with your name, and paste it into the activation window. Hit Activate and the window disappears. After successful activation of the plug-in a new menu item called ticket01 is added to the main menu bar. You will find your plug-in and all its functionality there.

TheĀ Service Preferences menu lets you configure the plug-in whether or not it should perform a check for a new version every time it’s being loaded. A working internet connection is needed for this to work. Furthermore you can decide whether or not you should be informed when the last 30 days of your maintenance have begun.

+ Creating sew-on badges using the badge texture

The badge texture is a Maya texture node* and will help you to create complex stitchings by simply using images that it converts into woven sew-on badges.

In case the input image has an alpha channel that keys out certain parts of it, the texture will recognize this and not create any stitchings in these areas.

The texture outputs a color and an alpha value. The alpha value can be used to achieve bump or even displacement effects.

*) In order to use the node’s output with any other renderer simply bake the texture to a file.