MultiTool is a non-commercial and free plug-in. It’s been developed entirely in my spare time. If you like it and want to ensure its further development please consider a donation. Due to the huge amount of e-mails support is now only available to donators.
MultiRename
Mass renaming made easy. The live preview allows you to check the results prior to applying them.
Toggle Undo Queue
Ever wanted to switch the undo queue on and off like you can do it with the history?
Wireframe Rendering
The one-click mental ray contour shader setup you always wished for.
Approxivizer
Use this shader if you ever wanted to get the object mental ray’s approximation creates.
LiveWire
Turns your poly mesh into its actual wireframe representation where edges will be turned into connecting beams between vertices.
Shell
Creates a shell around arbitrary shaped meshes.
ShrinkWrap
A deformer that wraps a polygonal mesh around arbitrary shaped meshes.
Particle Toolbox
Lets you manipulate particles and instances like you could never do before.
STL Exporter
Write STL files (ASCII and binary) directly from Maya. The only exporter for Maya to support colored STL as well as binary STL output! Successfully tested to work with i.materialise, Shapeways and fabtory.de.
Legacy Maya Exporter
Write Maya ASCII and binary files and make them compatible to previous Maya versions.
Fluid Tracer
Easily create curves to visualize the forces inside a fluid container.
Particle Tracer
Create curves from the movement of your particle system. Supports nParticles as well!







